
Role-Playing Teaching (Part 8 - making classes SuperBetter)
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It's a really strange feeling, when you read a book in April and you realise you've just read your Book of the Year. Also, it's hard to believe I hadn't heard of Jane McGonigal before my Prince Consort picked her book during our monthly book hunt and said "You will love it". He was right, naturally.

Role-Playing Teaching (Part 7: For Those About to Roll)
The following note is a rough translation of the post Erpegi na pierwszy raz. The author, Michał Laskowski, kindly agreed to me translating and sharing his work. It is originally meant for people who are already familiar with RPGs, so I believe you already know enough of theory and it's high time to start playing on your own!

Role-Playing Teaching (Part 6: Game Mechanics)
I don't think I can move forward in writing about RPGs without discussing the mechanics. If you haven't played any proper RPGs before, you probably won't know that this aspect of games has been discussed for years, and involved: fandom wars, friendships ruined (seriously, been there) and physical injuries (OK, I might exaggerate a bit here) by almost all RPG players (minus D&D players who simply watch from the sidelines and eat popcorn ;) ).

Role-Playing Teaching (Part 5: Character Creation)
It's the fifth part of my Role-Playing Teaching series of articles and I can proudly say that we're done with theory - today we're going to start working on a proper RPG. Before we go on an adventure we need to create Players' Characters. Since we're going to talk on various topics during character creation, the minimum level required is A2+.

Role Playing Teaching (Part 4: Games From Distant Worlds)
Today I want to share some examples of the environments and systems you may enjoy with your students. You may take your students to the adventure in the Wild West followed by a crime story a'la film noir in an urban fantasy setting.

Role-Playing Teaching (Part 3: Being a teacher and being a Game Master)
In my previous articles I briefly described a phenomenon of Role-Playing Games and shared the reasons for which people play games - and enjoy it. Today, I want to demonstrate similarities between teaching and playing RPGs which will help me prove why RPGs can be the ultimate answer to Game-Based Learning approach.

Role-Playing Teaching (Part 2: What are RPGs)
This article is supposed to explain the phenomenon of RPG in general, so that in my future posts I am able to show you my idea of blending games into traditional lessons, creating an approach to TEFL where storytelling and adventure compensate for tedious grammar activities.

Role-Playing Teaching (Part 1:Why do we play games?)
Today I want to focus on the idea of a game - it can be easily observed that games are more and more popular in TEFL, and in teaching in general, they are enjoyed by students and teachers alike and I wonder: have you ever thought what is the reason of the enjoyment?