Adult students, let’s roll! (Role-Playing Teaching: Part 13)
I started playing RPGs when I was 15, so writing a post on why RPGs are awesome for teenagers would be an easy choice, but since games come so natural to younger learners, I want to share some aspects of RPGs that are really beneficial for adult learners of English.
Taking off the pressure of being correct.
One of my favourite activities with adult students who are hesitant about speaking is to pretend to make mistakes in their native tongue and asking them what they would do if a foreigner asked them something in broken language. They invariably answer they would try to understand them nonetheless and that’s how I try to make them see that people will try to understand their English even when their language is somewhat faulty. Then I ask them to communicate in the native language and make as many mistakes as they can. They usually have a lot of fun and feel much more at ease afterwards.
This is exactly the case with RPGs. By assuming a role it’s easier for adults to make mistakes – after all it’s not real them who say something incorrectly, it’s just a character. By distancing themselves from the role, they are more open, courageous and eager to communicate, even at the cost of making a mistake.
Making friends.
It’s not easy to make new friends once you’re an adult – workmates, children, everyday duties and responsibilities take so much time one doesn’t really have time for friendship. But trust me on this, you can meet new people and make actual friendships. Playing RPGs means making decisions, doing things together, working on plans and experiencing adventures – and it may sound funny, but our brains don’t really see the difference between imaginary experiences and the real ones. That means we start to feel the sense of belonging with our “team”, common responsibility for decisions (the good, the bad and the silly ones).
What does it have to do with your classroom? Have you ever worked with a bunch of friends? The relationship between your students – and you, of course – gets stronger and you become far more supportive. People feel more comfortable and we all know learning in a comfortable environment in a company of friends sounds like a real adventure!
Mindshift.
When it comes to adventures, RPGs are a real gift to your brain. It will happily play along being deceived, being offered a quest of fun, not a mundane duty of learning. Think of a brain of an adult person, tired of dull routine – and suddenly facing new challenges! And even better – those challenges are still an element of the game, so potential failure will not result in stress.
In her book “Superbetter”, Jane McGonigal presents the results of the research which clearly shows that people playing games are more daring, ready for a challenge and less prone to stress. By playing RPGs our students not only practise English, but also develop their mind.
Regaining childlike curiosity.
How come children are so thrilled when it comes to learning new things and yet we lose this natural curiosity once we start formal education? Our brains too soon get used to the familiar and boring ways of school subjects, tests, exams, papers etc.
No wonder learning quickly loses its charm and becomes yet another duty, but with RPGs we may conceal the educational goal behind the pretence of fun and playing games. It makes our brains catch its second wind and actually start enjoying learning, as it comes in a form of entertainment, not another dreary lesson.
Uncovering new areas to study.
Playing RPGs makes your brain wake up – and wake up hungry for new knowledge. You won’t even realise when your students will start looking for new words and idioms to improve their communication – after all everyone wants their voice to be heard in the game!
More than that, if you decide to pick a system set in a somewhat realistic world, your students will suddenly try to scavenge for information they would normally be quite uninterested in. I remember when I started reading on various things I wanted to learn just to make my character more realistic and credible.
Means of escape.
This might be a bit tricky, just like with computer games. On one hand, RPGs may be a lovely way to relax a little bit and learn something new. On the other hand, one needs to be aware of the potential danger of escapism – and it’s ever so easy to run into the imaginary world!
Nonetheless, it’s a great fun and adventure for an adult learner to experience something unusual, take a bunch of new-made friends and go on an adventure… and learn a language, communicate, still grow and regain this childlike attitude to new things.
So let’s add some RPG into our classes!
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