Role-Playing Teaching (Part 12: This is for the Players)
It’s been a year since I started writing about RPGs and ways they could be used in the classroom. My blog is written primarily for the teachers, especially the EFL ones, but today I won’t write for the teachers, but for the RPGs players, as I think they deserve some explanations without the didactic background which is quite obvious for the teachers, but not so much for the rest of the world.
I spent last weekend attending one of my favourite fantasy fans’ conventions ever, Imladris. I participated in a discussion panel “Let’s Talk About RPGs” and was busted as a Person With an Idea – hence my post, where I’ll try to explain why exactly RPGs in a classroom rock, why EFL teachers are ready-made Game Masters and why using RPGs for teaching won’t make them dull.
Educational values
I know there are teachers who introduce RPGs sessions as extra-curricular activities, and I know there are schools that teach the language by playing RPGs – I’ve even heard of teachers who think of creating their own system designed to teach English. I want to incorporate RPGs in the classroom and that’s why I need to show how RPGs may support learning. And when it comes to learning English as a Foreign Language (EFL) role-plays are natural elements of the classes.
Think of all the “act out the dialogue, you’re A and your classmate is B” – this is something you may work on and create a pretty neat exercise, just imagine that person A is James Bond and B is Marie Curie. See? Just a little bit of role assignment could create a far more interesting and creative dialogue, offering the opportunities for a way more engaging communication.
Moreover, it’s easier to communicate when you impersonate somebody else. You get more open, more creative and instead of thinking about which personal information you want to hide, you may go with the flow and use more complex structures and words.
And RPGs are so much more that this! Team building, making friends, making common background, learning how to make friends and deal with conflicts – it’s all there, RPGs have it all to improve not only learning the language, but also improving communication. Here all the shy 15 year old kids may experiment with various registers and learn the fun way all those things they really shouldn’t say.
Fun
RPGs are primarily source of fun. Believe me or not, a lot of teachers want to make their classes fun – but sometimes it’s quite difficult, as nobody teaches young teachers how to do it. We are taught how to plan our classes, how to follow the coursebooks and how to explain grammar – rookie teachers may lack a lot of practical knowledge, distance and chill. Imagine that after years of classes full of “your students have to respect you!” and “no respect, no teaching” you’re faced with a group of kids…. and don’t know how to start. Now, RPGs may bring a lot of fun, both for the students and for the teachers.
Why is fun important? Because we learn better and faster, when we connect education with fun. Jane McGonigal presented an awesome TED speech and wrote a great book (“Superbetter“) proving that playing games may save the world, least make education fun.
Ready-made Game Masters
I’ve been a teacher and a Game Master and I must admit both roles are only too similar. Group management, encouragement and support, creativity and planning – it’s all there, ready to put in another use.
I’m not encouraging teachers to get their copy of D&D and start an epic campaign in the classroom of 25 students. No, it’s okay if we start with small steps – some communication exercises (including character building and game mechanics, why not?), some problem-solving activities. Everything in moderation, and to be honest, there is so much goodness in RPGs that we can use and adjust many ideas in various situations.
Aren’t games only for fun?
This was a very interesting viewpoint I’ve heard – RPGs are made to be fun, and using it in a school environment will make it by default boring. The classic tale – when a teacher tells you something is awesome, a rebellious student will immediately hate it.
The thing about RPGs is that people are born ready to play games. We do this as we grow, we emulate others, we experiment and ultimately learn to have fun. Naturally, everything should be taken in moderation, including RPGs – but looking at gaming industry and various uses of games like “Snow World” we can easily observe that this part of our humanity that loves games is being finally noticed.
No, I don’t believe education may make RPGs boring. On the contrary, I believe RPGs may make education more interesting.
All we need to do is try.
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