Role-Playing Teaching (Part 7: For Those About to Roll)
The following note is a rough translation of the post Erpegi na pierwszy raz available here. The author, Michał Laskowski, kindly agreed to me translating and sharing his work. It is originally meant for people who are already familiar with RPGs, so I believe you already know enough of theory and it’s high time to start playing on your own!
Two important things before you start reading: I took the liberty to shorten the original post, so if you’re Polish and want to read more, go to the original page. Also, some of the games presented by Michał are in Polish only and I didn’t share them here, so if you’re Polish… you know what to do.
Bored, ain’t you? Wanna play a game?
(…) One of the methods of introducing new people to the hobby is persistently telling stories about it, sending links to texts and videos entitled What is RPG?, and finally making an appointment specifically for the RPG session. (…) However, you can take people by surprise, with the game that is small, free and easy to use. Suited to a social meeting over a pint, the long train ride etc. Either way, it’s important to choose the game according to the interests of people who we plan to engage into playing RPGs:
For the travellers: the game suited perfectly for chilling out and worth every recommendation is Luna by Marta Kucik Kucińska, which won Polish Game Chef Award in 2014. Attractive (for a DIY) and recommended to try for the first time before it gets too dark. Once you get the rules, you may try playing under the starry sky to experience an even greater fun. (…)
For those who enjoyed Stranger Things (and Netflix shows in general): Outstanding Heroes and Extraordinary Threats (…) that will bring you great fun with colourful yet cliché adventures. (Something many people are surprisingly fond of, me included)
For those hungover and jet-lagged: the irreplaceable Norwegian game by Tomas HV Mørkrid Stoke-Birmingham 0-0. The game where you play the most average European ever. I do not want to spoil surprises here – this is the ultimate RPG!
Time to rock!
If you already managed to break the ice in speaking on behalf of your character (I have a feeling that this is a big challenge, even for the fairly outspoken people), we can try with more games. I believe that only then can one theorise on what RPGs are? and start playing more typical systems with character sheets, dice, and a typical Game master – Players structure.
Another RPG worth testing is Lady Blackbird. It’s already reached the status of one of the canonical classics. One of the best choices for a quick RPG (there is no character creation) (…).
From an old player’s library…
I wanted to mention a few published games that were released some time ago. Many of them may seem quite forgotten. Sometimes they may require chipping in a few dollars from the players (…):
Blood and Honor by John Wick Now a classic, made for all lovers of Japan and the Samurai. One of the most interesting elements is contributing to the storytelling – test results do not indicate the success itself, but the person who determines the consequence of the action. It’s a very engaging game for the whole team, especially that you start with creating own clan.
Dogs in the Vineyard by Vincent Baker. This alternative western story about young Mormons with just a hint of fantasy. Something that you want to show your friends from a drama club to show them that your kind of fun is also “real art”.
The Extraordinary Adventures of Baron Munchausen. Another classic (…), perfect for chatting and sipping beer, and looking at the fireplace during long winter evenings.
Let’s roll!
As you can see, most of these games challenge the typical image of a Game Master as a guide followed by the players. It’s not because I despise the mainstream games. It’s a matter of pragmatism. After gamemastering a few sessions in Warhammer Fantasy Role-Playing Game, you will still be the one who knows all the rules of the fight, you’ll be an authority in matters of the world and the main creator of a plot during the adventure. If the players learn how to co-create the plot from the beginning, as well as using game mechanics, they will take the initiative much more easily,
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